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1435: Extra Large Monomer Design

Closed since over 8 years ago

Intermediate Overall Design

Summary


Created
September 29, 2017
Expires
Max points
100
Description

This puzzle challenges players to design a single-chain protein with 95-120 residues. We've softened the penalties associated with the Core Existence and Residue Count filters, which have typically been very steep. The starting structure has 95 residues, but more can be added at a cost of 16 points per residue. See the puzzle comments for filter details. The Baker Lab will run folding predictions on your solutions for this puzzle, and those that perform well will be synthesized in the lab. Remember, you can use the Upload for Scientists button for up to 5 designs that you want us to look at, even if they are not the best-scoring solutions!

Top groups


  1. Avatar for Anthropic Dreams 100 pts. 11,064
  2. Avatar for Gargleblasters 2. Gargleblasters 73 pts. 11,057
  3. Avatar for Beta Folders 3. Beta Folders 52 pts. 10,851
  4. Avatar for Go Science 4. Go Science 36 pts. 10,811
  5. Avatar for Contenders 5. Contenders 24 pts. 10,808
  6. Avatar for Void Crushers 6. Void Crushers 16 pts. 10,747
  7. Avatar for L'Alliance Francophone 7. L'Alliance Francophone 10 pts. 10,665
  8. Avatar for Marvin's bunch 8. Marvin's bunch 6 pts. 10,557
  9. Avatar for :) 9. :) 4 pts. 8,851
  10. Avatar for Alpha Rays 10. Alpha Rays 2 pts. 8,614

  1. Avatar for parsnip 71. parsnip Lv 1 3 pts. 8,043
  2. Avatar for Superphosphate 73. Superphosphate Lv 1 2 pts. 7,902
  3. Avatar for Vincera 74. Vincera Lv 1 2 pts. 7,816
  4. Avatar for jaredhaberman 75. jaredhaberman Lv 1 2 pts. 7,787
  5. Avatar for JellyJump 76. JellyJump Lv 1 2 pts. 7,713
  6. Avatar for leannerikicheever 77. leannerikicheever Lv 1 2 pts. 7,658
  7. Avatar for pfirth 78. pfirth Lv 1 2 pts. 7,529
  8. Avatar for Leo33 79. Leo33 Lv 1 2 pts. 7,529
  9. Avatar for bin4rym4ge 80. bin4rym4ge Lv 1 1 pt. 7,513

Comments


bkoep Staff Lv 1

Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.

Core Existence: Ensures that at least 35% of the residues are buried in the core of your design.

Secondary Structure: Checks that no more than 50% of residues are in helices; penalties are incurred if more than 50% of residues form helices.

Secondary Structure Design: Penalizes all CYS residues. Penalizes GLY, ALA residues in sheets; penalizes GLY, ALA, SER, THR in helices.

Residue Count: Penalizes extra residues inserted beyond the starting 95. Players may use up to 120 residues in total.

Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."

Skippysk8s Lv 1

I'm fine with points in filters doing whatever they do. But lower penalty for extra segments means I should have maxed out the segment count.
I'd love to understand the science goal. Maybe we can align that with the folds and produce something more useful
Skippy