Update News

Started by jflat06

jflat06 Staff Lv 1

Electron Density - Players should no longer occasionally score higher than everyone else. Instead, if this happens, the program will close and an error report will be sent to the server to help us debug the problem.

Various bug fixes.

jflat06 Staff Lv 1

Symmetry - Symmetry released. More info at http://fold.it/portal/node/991056

Behavior - 2 new behavior sliders added, which modify the behavior of wiggle and shake.

Electron Density - The player score calibration bug has been resolved with the help of the error logs sent by players.

jflat06 Staff Lv 1

Scripting - Newly saved recipes should no longer crash the client when run. Many lua functions should now be more symmetry-friendly.

Symmetry - Align guide has been disabled on symmetric puzzles. This is because the orientation and absolute position relative to the symmetric axis are important, and attempting to align the two proteins requires that these be changed, resulting in a loss of information.

Chat - Posted screenshots should no longer be obscured by the confirm dialog.

jflat06 Staff Lv 1

General
Version release date and number available in general options

Sliders
Global band strength added
Sliders for buried and exposed sidechain accuracy added

View Options
Option added to disable guide pulsing

Cookbook
The cookbook is now horizonally resizable

Alignment Panel
The alignment panel has been reworked -
Instead of failing to thread, it will insert cutpoints into the puzzle where there are gaps, and players will have to resolve these before getting credit.
When threading, changes to the sequence alignment in the alignment panel will be immediately reflected on the player's protein.

Intro Puzzles
New intro puzzles for the new alignment tool and cutpoints

Move Tool
Large sphere removed from the move tool to make working on smaller pieces easier

LUA
Added lua interface for the new sliders

Bug Fixes
Wiggle Accuracy slider should behave better - default changed to 2 (the value foldit used before sliders existed)
band.GetLength() should work correctly now
Wiggle should behave better, and the backbone shouldn't get stuck in unideal conformations as often
Local Wiggle from scripting should behave better