Update News

Started by jflat06

jflat06 Staff Lv 1

  • General
  • Added Indonesian translation.

  • Intro puzzles
  • Instructions for 'Cut and Paste' made clearer.

  • Behavior
  • Auto Wiggle Power added. Auto Wiggle Power behaves like Low Power Wiggle unless there are unidealities, in which case it adds only the necessary extra computations to deal with these. Auto is the new default for Wiggle Power.

  • Tools
  • New tool added - Idealize SS - This tool directly sets backbone geometry to the perfect settings for whatever the secondary structure is currently marked as (works for strands/helices, does nothing for loops).
  • Rebuild should be ~20% faster.
  • Tweak should be more reliable.
  • Mutate should stop much faster.
  • Pull should be more responsive.

  • Bug Fixes
  • Rebuild should no longer create stretched segments.
  • Disable tooltip should no longer be reset by the mutate menu.
  • Ideality issues should show up again when show backbone issues is enabled.

jflat06 Staff Lv 1

  • Contact Map
  • No longer affects scoring.
  • Now shows the full map (symmetric).
  • Added a checkerboard pattern to distinguish cells.
  • Can be resized via the bar at the bottom.
  • Can zoom in with the scroll wheel, and pan by right clicking and dragging.
  • Hovering over a cell will highlight its row/column, and display geometry on the model protein.
  • Hovering now displays the involved residues of the contact, as well as the weight.
  • Now shows secondary structure assignments on the diagonal (blue == helix, red == strand).
  • Can now apply bands to the selected residues.

  • Filters
  • Added a Contact Map filter that can give a bonus for matching predicted contacts. This filter can be enabled on a per-puzzle basis, independent of the contact map.

  • Intro levels
  • The Exploration intro level has been removed as the feature is deprecated.

  • Bug Fixes
  • Ideality issues no longer show up when a backbone locked residue is involved.
  • Idealize SS now runs a normal Idealize too.
  • Evolving a solution now requires that your score gets credit.
  • The contact map should now update after running pulls/rebuilds.
  • Linux builds should no longer crash on exit.
  • The game should start up faster on the initial download.

jflat06 Staff Lv 1

  • General
  • Added an option to disable non-group chat.
  • A hotkey has been added for the Contact Map (Ctrl-C).
  • Intro Puzzle interface has been cleaned up slightly.
  • Added a tool for manually forming disulfides on certain puzzles.

  • Bug Fixes
  • You should now be able to directly upload solutions from previous rounds.
  • Fixed a crash with deleting residues that are forming disulfides.
  • Remixing zero residues from scripts should no longer cause a crash.
  • Removed the annoying blue question mark hint from Contact Map puzzles.
  • Fixed a problem that was causing solutions to take more RAM than they should.

jflat06 Staff Lv 1

  • General
  • Contact Map now has buttons for selecting predicted contacts.
  • Notifications will display titles of new puzzles.

  • Bug Fixes
  • Switching between symmetry puzzles should no longer display a pose with the wrong symmetry.

jflat06 Staff Lv 1

  • Tools
  • Added a DSSP button that allows you to assign secondary structure via the DSSP algorithm.

  • Tutorials
  • Removed a hint bubble from the ED intro level that was causing confusion.

  • Contacts
  • Added puzzle parameters for adjusting the contact threshold.

  • Bug Fixes
  • Switching tracks no longer resets behavior options.
  • Fixed a crash with LUA date formatting.
  • Tabbing after switching tracks should no longer crash.

jflat06 Staff Lv 1

  • General
  • Saves from previous puzzles will be marked as such.
  • Fragment filter can now be disabled by 'disable slow filters'.
  • Added a separate option for controlling rank popups.

  • Bug Fixes
  • The connection light should more reliably reflect the state of the client's connection to the server.
  • Wiggle power selector should be more visible with a black background.

jflat06 Staff Lv 1

  • General
  • Mutate should give more realistic results more often.
  • The band dialog should be placed more intelligently.

  • Bug Fixes
  • Ligands should once again be mobile when using Wiggle Sidechains.
  • Minimizing with voids should no longer cause a hang upon return.

jflat06 Staff Lv 1

General:

  • ED intro puzzle point threshold adjusted.

Filters:

  • Core existence filter now colors the core/boundary/surface of the protein.
  • Added a version of the core exist filter that applies to the monomer only in symmetry puzzles.