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1457: Extra Large Monomer Design

Closed since over 8 years ago

Intermediate Overall Design

Summary


Created
December 04, 2017
Expires
Max points
100
Description

This puzzle challenges players to design a protein with 95-120 residues. We've softened the penalties associated with the Core Existence and Residue Count filters, which have typically been very steep. The starting structure has 95 residues, but more can be added at a cost of 16 points per residue. See the puzzle comments for filter details. The Baker Lab will run folding predictions on your solutions for this puzzle, and those that perform well will be synthesized in the lab. Remember, you can use the Upload for Scientists button for up to 5 designs that you want us to look at, even if they are not the best-scoring solutions!

Top groups


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  1. Avatar for Enzyme
    1. Enzyme Lv 1
    100 pts. 11,118
  2. Avatar for LociOiling 2. LociOiling Lv 1 97 pts. 11,022
  3. Avatar for ZeroLeak7 3. ZeroLeak7 Lv 1 94 pts. 10,997
  4. Avatar for actiasluna 4. actiasluna Lv 1 90 pts. 10,886
  5. Avatar for retiredmichael 5. retiredmichael Lv 1 87 pts. 10,882
  6. Avatar for dcrwheeler 6. dcrwheeler Lv 1 84 pts. 10,868
  7. Avatar for Timo van der Laan 7. Timo van der Laan Lv 1 81 pts. 10,861
  8. Avatar for Galaxie 8. Galaxie Lv 1 78 pts. 10,819
  9. Avatar for crpainter 9. crpainter Lv 1 75 pts. 10,803
  10. Avatar for Susume 10. Susume Lv 1 73 pts. 10,786

Comments


bkoep Staff Lv 1

Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.

Core Existence: Ensures that at least 35% of the residues are buried in the core of your design.

Secondary Structure: Checks that no more than 50% of residues are in helices; penalties are incurred if more than 50% of residues form helices.

Secondary Structure Design: Penalizes all CYS residues. Penalizes GLY, ALA residues in sheets; penalizes GLY, ALA, SER, THR in helices.

Residue Count: Penalizes extra residues inserted beyond the starting 95. Players may use up to 120 residues in total.

Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."